TheNightfall Download PC Game
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TheNightfall Download PC Game
After your payment has been processed, the content will be downloaded to the applicable system linked to your Nintendo Account, or your Nintendo Network ID in the case of Wii U or Nintendo 3DS family systems. This system must be updated to the latest system software and connected to the internet with automatic downloads enabled, and it must have enough storage to complete the download. Depending on the system/console/hardware model you own and your use of it, an additional storage device may be required to download software from Nintendo eShop. Please visit our Support section for more information.
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Spybot: The Nightfall Incident is a turn-based strategy game and a triple-A quality production that is set in a stunning high-tech universe. The developers have expertly combined story elements with engaging gameplay to create an extraordinary, satisfying and immersing experience.
The databattles comprise the heart of the gameplay, which is turn-based using 'programs' for offensive and defensive actions against similar programs controlled by computer AI. You begin the game with two (2) such programs: Hack and Slingshot. Hack programs can move two (2) squares per turn, and have an attack range of only one (1) square. Slingshot programs can move two (2) squares per turn, and they have a much longer-range attack. Winning battles earns you credits that you can spend at Warez nodes to purchase more advanced programs. An easy-to-follow tutorial will step you through the basics of databattle when beginning a new game.
The game consists of an over-world that represents the entire network under your jurisdiction, called the Netmap. It is a collection of nodes with connections that run between them. You begin the game at the SMART headquarters node with access to security level one (1) nodes only.
It is hard to find fault with this game, as it seems the designers and developers at gameLab really nailed it exceptionally well. The tutorial quickly familiarizes the player with just what is needed to get started. Further information, increased challenges and narrative elements unfold as the player explores, interacts, and progresses through the game. Earning credits and purchasing more advanced programs creates a sense of agency within the player since the choices made are likely to affect battle outcomes. And the player's game state is saved automatically to any one of three (3) possible game-save files.
Man... I suggested this in that thread in late August where you were just randomly looking for games... How about some love?It is one of the best games out there, and this is what I come to this site to find: more things like this.
First time commenting, but i have been keeping up with your site for quite some time now and so far i've been more than impressed with your game selection. This game, especially. Gameplay, story, and even techno music is pretty awesome. Thanks ^_^
That was a thoroughly astounding webgame. I think the only things I can quibble at were the fact that it never displayed any enemy moves after their fifth or so unit, and that it was too easy to misclick and accidentally end a unit's turn. (Really minor things, on the whole.)
Fantastic game - but for some reason it keeps spectacularly crashing Firefox. Most annoying when getting towards the end of a tricky level! Still, less unstable than Knights of the Old Republic, and I had to pay to crash that repeatedly while trying to play it.
This game is so fun. The only problem I have is that when I buy more programs, and they outnumber the small square on my list, I can't get at them. So I'm stuck with the same six hacks. :/ Anyone know how to extend the window in order to see all your programs?
My version of it was two Gurus to the right - each can stop a Sumo dead on the first turn and then flame it to death at its leisure. Four Chug3.0s along the top row to freeze the leading edge of the charge before it can arrive - I find that frozen bad guys make better blockades than empty squares. One Bitman for endgame. Then a Fiddle and two Sumos. Once the wave has been immobilized and then fire/sumo'ed to death, you can take your time with Fiddle outside of the range of everything else and end up striking with Gurus and Sumos and even the Bitman boosted to moves of 5-10, max size 12+... at which point they can duck in and out as they please. Took a long, long time, though.
Hey! I finally beat the game for a second time! Very fun! Of course, I did some hacking of my own. I used six "Frag-Man"s and four "Catapult"s. I only lost one catapult on the final assault of the boss, leaving me with only nine programs at the end. For those of you who want to just play around with the game, load the spoiler into one of your spbslotX.txt files and have fun. :)
anyone else having trouble accessing the lego site? i thought they might just have changed the link to the game at first, but lego.com won't load for me either.played this game a while ago (year or so) can't remember how far i got though
Hi guys, I'm loving this game, but I'm on one of the last battles (level 4, it's called PED Treasury Funds) and there are just loads of low-level units to kill, and I'm failing miserably! Any tips on how to kill so many of the little devils?
Very good game for some hours of fun. Last levels too easy - IMHO some programs are spoiling the fun - for examle "turbo deluxe" or "doctor pro", with them there is almost no sense to use different types of software, just take some catapults, clogs 3.0 (for hanging) and make them max length/speed and work is done. Bitmans for fortyfying at least.But it was nice to hack some datafields, especially in earlier levels :)
I beat the game a few weeks ago, and my technique was similar to Eric Finley's. The two Gurus on the right work like a charm, and I also used the Fiddle to super-charge my programs. I don't remember exactly what other programs I used, but I did use the Bitmans, and they worked fine for me. A few Laser Satellites were useful too. Does anyone know any other games similar to this one? If so, please post the site!
there's an amazing depth in that game. I definitely spent more than "a few hours" trying to beat it (partly because it requires to move units one step at a time!!). Levels felt like puzzles: they looked like there was one best solution, and reading you guys I realise there were plenty, all along.
I Love this game i found it a couple of years ago and it is probably my favorite free web game to date. Problem is I want more. Anyone played any other games that are at all similar? A nice little involved turn bases strategy. i only found this site last week so i havnt had a chance to dig through all the archives. Pleas help my day at work can be so boring.
Actually, forget the last paragraph. This game is awesome anyway. (I was contemplating trying to translate the game mechanics into a simpler language, but I don't like infringing on people's ideas without asking them permission first)
I used 5 bitmen to cut off every intruder and then used 2 catapaults, wizard and laser satellite to take out the ranged shots from the watchmen. I kept boosting up my catapaults as I carefully made my way towards the boss. the key was getting all the other small guards first. I maxed out on size 16 and move size 9 then just had a long long fight. But it came through Great game.
Oh, man. Never before have I loved this site as much as I do now. Years ago I played this game, and then the next time I went to play it, the game was gone! Thank you SO MUCH Jay, for finding this link! What would we do without JayIsGames?
Unfortunately, when I've tried to replay it now on a Mac, or, in fact any Shockwave game, it doesn't work so well. For example, when I try to go from the load game screen to the netmap, it changes very slowly with a few small squares in a diagonal pattern changing first, and everything else later. Most annoying. Similarly, the window occasionally just goes black except for the head of one program. It restores quickly, but the prevalence of this sort of thing makes it unplayable. There's something similar with other shockwave games I play.
The whole users interface is quirky if not downright annoying at sometimes. Navigating the main map is a pain in the donkey, and during the combats you so often forfeit turns by misclicking (which is very easy). Sometimes moves by the enemy are not shown anymore, which makes it even worse. I guess it's good then that the AI in combats ist mostly pathetic, making up for the glitches destroying your strategy. A game that strategic should really not suffer from such kind of glitches, making all your carefully planned moves useless because you clicked one time to often or the wrong pixel. 041b061a72